Load and parse NFL play-by-play data and add all of the original
nflfastR variables. As nflfastR now provides multiple functions which add
information to the output of this function, it is recommended to use
build_nflfastR_pbp
instead.
Arguments
- game_ids
Vector of character ids or a data frame including the variable
game_id
(see details for further information).- ...
Additional arguments passed to the scraping functions (for internal use)
- in_builder
If
TRUE
, the final message will be suppressed (for usage inside ofbuild_nflfastR_pbp
).
Value
Data frame where each individual row represents a single play for all passed game_ids containing the following detailed information (description partly extracted from nflscrapR):
- play_id
Numeric play id that when used with game_id and drive provides the unique identifier for a single play.
- game_id
Ten digit identifier for NFL game.
- old_game_id
Legacy NFL game ID.
- home_team
String abbreviation for the home team.
- away_team
String abbreviation for the away team.
- season_type
'REG' or 'POST' indicating if the game belongs to regular or post season.
- week
Season week.
- posteam
String abbreviation for the team with possession.
- posteam_type
String indicating whether the posteam team is home or away.
- defteam
String abbreviation for the team on defense.
- side_of_field
String abbreviation for which team's side of the field the team with possession is currently on.
- yardline_100
Numeric distance in the number of yards from the opponent's endzone for the posteam.
- game_date
Date of the game.
- quarter_seconds_remaining
Numeric seconds remaining in the quarter.
- half_seconds_remaining
Numeric seconds remaining in the half.
- game_seconds_remaining
Numeric seconds remaining in the game.
- game_half
String indicating which half the play is in, either Half1, Half2, or Overtime.
- quarter_end
Binary indicator for whether or not the row of the data is marking the end of a quarter.
- drive
Numeric drive number in the game.
- sp
Binary indicator for whether or not a score occurred on the play.
- qtr
Quarter of the game (5 is overtime).
- down
The down for the given play.
- goal_to_go
Binary indicator for whether or not the posteam is in a goal down situation.
- time
Time at start of play provided in string format as minutes:seconds remaining in the quarter.
- yrdln
String indicating the current field position for a given play.
- ydstogo
Numeric yards in distance from either the first down marker or the endzone in goal down situations.
- ydsnet
Numeric value for total yards gained on the given drive.
- desc
Detailed string description for the given play.
- play_type
String indicating the type of play: pass (includes sacks), run (includes scrambles), punt, field_goal, kickoff, extra_point, qb_kneel, qb_spike, no_play (timeouts and penalties), and missing for rows indicating end of play.
- yards_gained
Numeric yards gained (or lost) by the possessing team, excluding yards gained via fumble recoveries and laterals.
- shotgun
Binary indicator for whether or not the play was in shotgun formation.
- no_huddle
Binary indicator for whether or not the play was in no_huddle formation.
- qb_dropback
Binary indicator for whether or not the QB dropped back on the play (pass attempt, sack, or scrambled).
- qb_kneel
Binary indicator for whether or not the QB took a knee.
- qb_spike
Binary indicator for whether or not the QB spiked the ball.
- qb_scramble
Binary indicator for whether or not the QB scrambled.
- pass_length
String indicator for pass length: short or deep.
- pass_location
String indicator for pass location: left, middle, or right.
- air_yards
Numeric value for distance in yards perpendicular to the line of scrimmage at where the targeted receiver either caught or didn't catch the ball.
- yards_after_catch
Numeric value for distance in yards perpendicular to the yard line where the receiver made the reception to where the play ended.
- run_location
String indicator for location of run: left, middle, or right.
- run_gap
String indicator for line gap of run: end, guard, or tackle
- field_goal_result
String indicator for result of field goal attempt: made, missed, or blocked.
- kick_distance
Numeric distance in yards for kickoffs, field goals, and punts.
- extra_point_result
String indicator for the result of the extra point attempt: good, failed, blocked, safety (touchback in defensive endzone is 1 point apparently), or aborted.
- two_point_conv_result
String indicator for result of two point conversion attempt: success, failure, safety (touchback in defensive endzone is 1 point apparently), or return.
- home_timeouts_remaining
Numeric timeouts remaining in the half for the home team.
- away_timeouts_remaining
Numeric timeouts remaining in the half for the away team.
- timeout
Binary indicator for whether or not a timeout was called by either team.
- timeout_team
String abbreviation for which team called the timeout.
- td_team
String abbreviation for which team scored the touchdown.
- td_player_name
String name of the player who scored a touchdown.
- td_player_id
Unique identifier of the player who scored a touchdown.
- posteam_timeouts_remaining
Number of timeouts remaining for the possession team.
- defteam_timeouts_remaining
Number of timeouts remaining for the team on defense.
- total_home_score
Score for the home team at the end of the play.
- total_away_score
Score for the away team at the end of the play.
- posteam_score
Score the posteam at the start of the play.
- defteam_score
Score the defteam at the start of the play.
- score_differential
Score differential between the posteam and defteam at the start of the play.
- posteam_score_post
Score for the posteam at the end of the play.
- defteam_score_post
Score for the defteam at the end of the play.
- score_differential_post
Score differential between the posteam and defteam at the end of the play.
- no_score_prob
Predicted probability of no score occurring for the rest of the half based on the expected points model.
- opp_fg_prob
Predicted probability of the defteam scoring a FG next.
- opp_safety_prob
Predicted probability of the defteam scoring a safety next.
- opp_td_prob
Predicted probability of the defteam scoring a TD next.
- fg_prob
Predicted probability of the posteam scoring a FG next.
- safety_prob
Predicted probability of the posteam scoring a safety next.
- td_prob
Predicted probability of the posteam scoring a TD next.
- extra_point_prob
Predicted probability of the posteam scoring an extra point.
- two_point_conversion_prob
Predicted probability of the posteam scoring the two point conversion.
- ep
Using the scoring event probabilities, the estimated expected points with respect to the possession team for the given play.
- epa
Expected points added (EPA) by the posteam for the given play.
- total_home_epa
Cumulative total EPA for the home team in the game so far.
- total_away_epa
Cumulative total EPA for the away team in the game so far.
- total_home_rush_epa
Cumulative total rushing EPA for the home team in the game so far.
- total_away_rush_epa
Cumulative total rushing EPA for the away team in the game so far.
- total_home_pass_epa
Cumulative total passing EPA for the home team in the game so far.
- total_away_pass_epa
Cumulative total passing EPA for the away team in the game so far.
- air_epa
EPA from the air yards alone. For completions this represents the actual value provided through the air. For incompletions this represents the hypothetical value that could've been added through the air if the pass was completed.
- yac_epa
EPA from the yards after catch alone. For completions this represents the actual value provided after the catch. For incompletions this represents the difference between the hypothetical air_epa and the play's raw observed EPA (how much the incomplete pass cost the posteam).
- comp_air_epa
EPA from the air yards alone only for completions.
- comp_yac_epa
EPA from the yards after catch alone only for completions.
- total_home_comp_air_epa
Cumulative total completions air EPA for the home team in the game so far.
- total_away_comp_air_epa
Cumulative total completions air EPA for the away team in the game so far.
- total_home_comp_yac_epa
Cumulative total completions yac EPA for the home team in the game so far.
- total_away_comp_yac_epa
Cumulative total completions yac EPA for the away team in the game so far.
- total_home_raw_air_epa
Cumulative total raw air EPA for the home team in the game so far.
- total_away_raw_air_epa
Cumulative total raw air EPA for the away team in the game so far.
- total_home_raw_yac_epa
Cumulative total raw yac EPA for the home team in the game so far.
- total_away_raw_yac_epa
Cumulative total raw yac EPA for the away team in the game so far.
- wp
Estimated win probabiity for the posteam given the current situation at the start of the given play.
- def_wp
Estimated win probability for the defteam.
- home_wp
Estimated win probability for the home team.
- away_wp
Estimated win probability for the away team.
- wpa
Win probability added (WPA) for the posteam.
- vegas_wpa
Win probability added (WPA) for the posteam: spread_adjusted model.
- vegas_home_wpa
Win probability added (WPA) for the home team: spread_adjusted model.
- home_wp_post
Estimated win probability for the home team at the end of the play.
- away_wp_post
Estimated win probability for the away team at the end of the play.
- vegas_wp
Estimated win probabiity for the posteam given the current situation at the start of the given play, incorporating pre-game Vegas line.
- vegas_home_wp
Estimated win probability for the home team incorporating pre-game Vegas line.
- total_home_rush_wpa
Cumulative total rushing WPA for the home team in the game so far.
- total_away_rush_wpa
Cumulative total rushing WPA for the away team in the game so far.
- total_home_pass_wpa
Cumulative total passing WPA for the home team in the game so far.
- total_away_pass_wpa
Cumulative total passing WPA for the away team in the game so far.
- air_wpa
WPA through the air (same logic as air_epa).
- yac_wpa
WPA from yards after the catch (same logic as yac_epa).
- comp_air_wpa
The air_wpa for completions only.
- comp_yac_wpa
The yac_wpa for completions only.
- total_home_comp_air_wpa
Cumulative total completions air WPA for the home team in the game so far.
- total_away_comp_air_wpa
Cumulative total completions air WPA for the away team in the game so far.
- total_home_comp_yac_wpa
Cumulative total completions yac WPA for the home team in the game so far.
- total_away_comp_yac_wpa
Cumulative total completions yac WPA for the away team in the game so far.
- total_home_raw_air_wpa
Cumulative total raw air WPA for the home team in the game so far.
- total_away_raw_air_wpa
Cumulative total raw air WPA for the away team in the game so far.
- total_home_raw_yac_wpa
Cumulative total raw yac WPA for the home team in the game so far.
- total_away_raw_yac_wpa
Cumulative total raw yac WPA for the away team in the game so far.
- punt_blocked
Binary indicator for if the punt was blocked.
- first_down_rush
Binary indicator for if a running play converted the first down.
- first_down_pass
Binary indicator for if a passing play converted the first down.
- first_down_penalty
Binary indicator for if a penalty converted the first down.
- third_down_converted
Binary indicator for if the first down was converted on third down.
- third_down_failed
Binary indicator for if the posteam failed to convert first down on third down.
- fourth_down_converted
Binary indicator for if the first down was converted on fourth down.
- fourth_down_failed
Binary indicator for if the posteam failed to convert first down on fourth down.
- incomplete_pass
Binary indicator for if the pass was incomplete.
- touchback
Binary indicator for if a touchback occurred on the play.
- interception
Binary indicator for if the pass was intercepted.
- punt_inside_twenty
Binary indicator for if the punt ended inside the twenty yard line.
- punt_in_endzone
Binary indicator for if the punt was in the endzone.
- punt_out_of_bounds
Binary indicator for if the punt went out of bounds.
- punt_downed
Binary indicator for if the punt was downed.
- punt_fair_catch
Binary indicator for if the punt was caught with a fair catch.
- kickoff_inside_twenty
Binary indicator for if the kickoff ended inside the twenty yard line.
- kickoff_in_endzone
Binary indicator for if the kickoff was in the endzone.
- kickoff_out_of_bounds
Binary indicator for if the kickoff went out of bounds.
- kickoff_downed
Binary indicator for if the kickoff was downed.
- kickoff_fair_catch
Binary indicator for if the kickoff was caught with a fair catch.
- fumble_forced
Binary indicator for if the fumble was forced.
- fumble_not_forced
Binary indicator for if the fumble was not forced.
- fumble_out_of_bounds
Binary indicator for if the fumble went out of bounds.
- solo_tackle
Binary indicator if the play had a solo tackle (could be multiple due to fumbles).
- safety
Binary indicator for whether or not a safety occurred.
- penalty
Binary indicator for whether or not a penalty occurred.
- tackled_for_loss
Binary indicator for whether or not a tackle for loss on a run play occurred.
- fumble_lost
Binary indicator for if the fumble was lost.
- own_kickoff_recovery
Binary indicator for if the kicking team recovered the kickoff.
- own_kickoff_recovery_td
Binary indicator for if the kicking team recovered the kickoff and scored a TD.
- qb_hit
Binary indicator if the QB was hit on the play.
- rush_attempt
Binary indicator for if the play was a run.
- pass_attempt
Binary indicator for if the play was a pass attempt (includes sacks).
- sack
Binary indicator for if the play ended in a sack.
- touchdown
Binary indicator for if the play resulted in a TD.
- pass_touchdown
Binary indicator for if the play resulted in a passing TD.
- rush_touchdown
Binary indicator for if the play resulted in a rushing TD.
- return_touchdown
Binary indicator for if the play resulted in a return TD.
- extra_point_attempt
Binary indicator for extra point attempt.
- two_point_attempt
Binary indicator for two point conversion attempt.
- field_goal_attempt
Binary indicator for field goal attempt.
- kickoff_attempt
Binary indicator for kickoff.
- punt_attempt
Binary indicator for punts.
- fumble
Binary indicator for if a fumble occurred.
- complete_pass
Binary indicator for if the pass was completed.
- assist_tackle
Binary indicator for if an assist tackle occurred.
- lateral_reception
Binary indicator for if a lateral occurred on the reception.
- lateral_rush
Binary indicator for if a lateral occurred on a run.
- lateral_return
Binary indicator for if a lateral occurred on a return.
- lateral_recovery
Binary indicator for if a lateral occurred on a fumble recovery.
- passer_player_id
Unique identifier for the player that attempted the pass.
- passer_player_name
String name for the player that attempted the pass.
- passing_yards
Numeric yards by the passer_player_name, including yards gained in pass plays with laterals. This should equal official passing statistics.
- receiver_player_id
Unique identifier for the receiver that was targeted on the pass.
- receiver_player_name
String name for the targeted receiver.
- receiving_yards
Numeric yards by the receiver_player_name, excluding yards gained in pass plays with laterals. This should equal official receiving statistics but could miss yards gained in pass plays with laterals. Please see the description of
lateral_receiver_player_name
for further information.- rusher_player_id
Unique identifier for the player that attempted the run.
- rusher_player_name
String name for the player that attempted the run.
- rushing_yards
Numeric yards by the rusher_player_name, excluding yards gained in rush plays with laterals. This should equal official rushing statistics but could miss yards gained in rush plays with laterals. Please see the description of
lateral_rusher_player_name
for further information.- lateral_receiver_player_id
Unique identifier for the player that received the last(!) lateral on a pass play.
- lateral_receiver_player_name
String name for the player that received the last(!) lateral on a pass play. If there were multiple laterals in the same play, this will only be the last player who received a lateral. Please see https://github.com/mrcaseb/nfl-data/tree/master/data/lateral_yards for a list of plays where multiple players recorded lateral receiving yards.
- lateral_receiving_yards
Numeric yards by the
lateral_receiver_player_name
in pass plays with laterals. Please see the description oflateral_receiver_player_name
for further information.- lateral_rusher_player_id
Unique identifier for the player that received the last(!) lateral on a run play.
- lateral_rusher_player_name
String name for the player that received the last(!) lateral on a run play. If there were multiple laterals in the same play, this will only be the last player who received a lateral. Please see https://github.com/mrcaseb/nfl-data/tree/master/data/lateral_yards for a list of plays where multiple players recorded lateral rushing yards.
- lateral_rushing_yards
Numeric yards by the
lateral_rusher_player_name
in run plays with laterals. Please see the description oflateral_rusher_player_name
for further information.- lateral_sack_player_id
Unique identifier for the player that received the lateral on a sack.
- lateral_sack_player_name
String name for the player that received the lateral on a sack.
- interception_player_id
Unique identifier for the player that intercepted the pass.
- interception_player_name
String name for the player that intercepted the pass.
- lateral_interception_player_id
Unique indentifier for the player that received the lateral on an interception.
- lateral_interception_player_name
String name for the player that received the lateral on an interception.
- punt_returner_player_id
Unique identifier for the punt returner.
- punt_returner_player_name
String name for the punt returner.
- lateral_punt_returner_player_id
Unique identifier for the player that received the lateral on a punt return.
- lateral_punt_returner_player_name
String name for the player that received the lateral on a punt return.
- kickoff_returner_player_name
String name for the kickoff returner.
- kickoff_returner_player_id
Unique identifier for the kickoff returner.
- lateral_kickoff_returner_player_id
Unique identifier for the player that received the lateral on a kickoff return.
- lateral_kickoff_returner_player_name
String name for the player that received the lateral on a kickoff return.
- punter_player_id
Unique identifier for the punter.
- punter_player_name
String name for the punter.
- kicker_player_name
String name for the kicker on FG or kickoff.
- kicker_player_id
Unique identifier for the kicker on FG or kickoff.
- own_kickoff_recovery_player_id
Unique identifier for the player that recovered their own kickoff.
- own_kickoff_recovery_player_name
String name for the player that recovered their own kickoff.
- blocked_player_id
Unique identifier for the player that blocked the punt or FG.
- blocked_player_name
String name for the player that blocked the punt or FG.
- tackle_for_loss_1_player_id
Unique identifier for one of the potential players with the tackle for loss.
- tackle_for_loss_1_player_name
String name for one of the potential players with the tackle for loss.
- tackle_for_loss_2_player_id
Unique identifier for one of the potential players with the tackle for loss.
- tackle_for_loss_2_player_name
String name for one of the potential players with the tackle for loss.
- qb_hit_1_player_id
Unique identifier for one of the potential players that hit the QB. No sack as the QB was not the ball carrier. For sacks please see
sack_player
orhalf_sack_*_player
.- qb_hit_1_player_name
String name for one of the potential players that hit the QB. No sack as the QB was not the ball carrier. For sacks please see
sack_player
orhalf_sack_*_player
.- qb_hit_2_player_id
Unique identifier for one of the potential players that hit the QB. No sack as the QB was not the ball carrier. For sacks please see
sack_player
orhalf_sack_*_player
.- qb_hit_2_player_name
String name for one of the potential players that hit the QB. No sack as the QB was not the ball carrier. For sacks please see
sack_player
orhalf_sack_*_player
.- forced_fumble_player_1_team
Team of one of the players with a forced fumble.
- forced_fumble_player_1_player_id
Unique identifier of one of the players with a forced fumble.
- forced_fumble_player_1_player_name
String name of one of the players with a forced fumble.
- forced_fumble_player_2_team
Team of one of the players with a forced fumble.
- forced_fumble_player_2_player_id
Unique identifier of one of the players with a forced fumble.
- forced_fumble_player_2_player_name
String name of one of the players with a forced fumble.
- solo_tackle_1_team
Team of one of the players with a solo tackle.
- solo_tackle_2_team
Team of one of the players with a solo tackle.
- solo_tackle_1_player_id
Unique identifier of one of the players with a solo tackle.
- solo_tackle_2_player_id
Unique identifier of one of the players with a solo tackle.
- solo_tackle_1_player_name
String name of one of the players with a solo tackle.
- solo_tackle_2_player_name
String name of one of the players with a solo tackle.
- assist_tackle_1_player_id
Unique identifier of one of the players with a tackle assist.
- assist_tackle_1_player_name
String name of one of the players with a tackle assist.
- assist_tackle_1_team
Team of one of the players with a tackle assist.
- assist_tackle_2_player_id
Unique identifier of one of the players with a tackle assist.
- assist_tackle_2_player_name
String name of one of the players with a tackle assist.
- assist_tackle_2_team
Team of one of the players with a tackle assist.
- assist_tackle_3_player_id
Unique identifier of one of the players with a tackle assist.
- assist_tackle_3_player_name
String name of one of the players with a tackle assist.
- assist_tackle_3_team
Team of one of the players with a tackle assist.
- assist_tackle_4_player_id
Unique identifier of one of the players with a tackle assist.
- assist_tackle_4_player_name
String name of one of the players with a tackle assist.
- assist_tackle_4_team
Team of one of the players with a tackle assist.
- tackle_with_assist
Binary indicator for if there has been a tackle with assist.
- tackle_with_assist_1_player_id
Unique identifier of one of the players with a tackle with assist.
- tackle_with_assist_1_player_name
String name of one of the players with a tackle with assist.
- tackle_with_assist_1_team
Team of one of the players with a tackle with assist.
- tackle_with_assist_2_player_id
Unique identifier of one of the players with a tackle with assist.
- tackle_with_assist_2_player_name
String name of one of the players with a tackle with assist.
- tackle_with_assist_2_team
Team of one of the players with a tackle with assist.
- pass_defense_1_player_id
Unique identifier of one of the players with a pass defense.
- pass_defense_1_player_name
String name of one of the players with a pass defense.
- pass_defense_2_player_id
Unique identifier of one of the players with a pass defense.
- pass_defense_2_player_name
String name of one of the players with a pass defense.
- fumbled_1_team
Team of one of the first player with a fumble.
- fumbled_1_player_id
Unique identifier of the first player who fumbled on the play.
- fumbled_1_player_name
String name of one of the first player who fumbled on the play.
- fumbled_2_player_id
Unique identifier of the second player who fumbled on the play.
- fumbled_2_player_name
String name of one of the second player who fumbled on the play.
- fumbled_2_team
Team of one of the second player with a fumble.
- fumble_recovery_1_team
Team of one of the players with a fumble recovery.
- fumble_recovery_1_yards
Yards gained by one of the players with a fumble recovery.
- fumble_recovery_1_player_id
Unique identifier of one of the players with a fumble recovery.
- fumble_recovery_1_player_name
String name of one of the players with a fumble recovery.
- fumble_recovery_2_team
Team of one of the players with a fumble recovery.
- fumble_recovery_2_yards
Yards gained by one of the players with a fumble recovery.
- fumble_recovery_2_player_id
Unique identifier of one of the players with a fumble recovery.
- fumble_recovery_2_player_name
String name of one of the players with a fumble recovery.
- sack_player_id
Unique identifier of the player who recorded a solo sack.
- sack_player_name
String name of the player who recorded a solo sack.
- half_sack_1_player_id
Unique identifier of the first player who recorded half a sack.
- half_sack_1_player_name
String name of the first player who recorded half a sack.
- half_sack_2_player_id
Unique identifier of the second player who recorded half a sack.
- half_sack_2_player_name
String name of the second player who recorded half a sack.
- return_team
String abbreviation of the return team.
- return_yards
Yards gained by the return team.
- penalty_team
String abbreviation of the team with the penalty.
- penalty_player_id
Unique identifier for the player with the penalty.
- penalty_player_name
String name for the player with the penalty.
- penalty_yards
Yards gained (or lost) by the posteam from the penalty.
- replay_or_challenge
Binary indicator for whether or not a replay or challenge.
- replay_or_challenge_result
String indicating the result of the replay or challenge.
- penalty_type
String indicating the penalty type of the first penalty in the given play. Will be
NA
ifdesc
is missing the type.- defensive_two_point_attempt
Binary indicator whether or not the defense was able to have an attempt on a two point conversion, this results following a turnover.
- defensive_two_point_conv
Binary indicator whether or not the defense successfully scored on the two point conversion.
- defensive_extra_point_attempt
Binary indicator whether or not the defense was able to have an attempt on an extra point attempt, this results following a blocked attempt that the defense recovers the ball.
- defensive_extra_point_conv
Binary indicator whether or not the defense successfully scored on an extra point attempt.
- safety_player_name
String name for the player who scored a safety.
- safety_player_id
Unique identifier for the player who scored a safety.
- season
4 digit number indicating to which season the game belongs to.
- cp
Numeric value indicating the probability for a complete pass based on comparable game situations.
- cpoe
For a single pass play this is 1 - cp when the pass was completed or 0 - cp when the pass was incomplete. Analyzed for a whole game or season an indicator for the passer how much over or under expectation his completion percentage was.
- series
Starts at 1, each new first down increments, numbers shared across both teams NA: kickoffs, extra point/two point conversion attempts, non-plays, no posteam
- series_success
1: scored touchdown, gained enough yards for first down.
- series_result
Possible values: First down, Touchdown, Opp touchdown, Field goal, Missed field goal, Safety, Turnover, Punt, Turnover on downs, QB kneel, End of half
- start_time
Kickoff time in eastern time zone.
- order_sequence
Column provided by NFL to fix out-of-order plays. Available 2011 and beyond with source "nfl".
- time_of_day
Time of day of play in UTC "HH:MM:SS" format. Available 2011 and beyond with source "nfl".
- stadium
Game site name.
- weather
String describing the weather including temperature, humidity and wind (direction and speed). Doesn't change during the game!
- nfl_api_id
UUID of the game in the new NFL API.
- play_clock
Time on the playclock when the ball was snapped.
- play_deleted
Binary indicator for deleted plays.
- play_type_nfl
Play type as listed in the NFL source. Slightly different to the regular play_type variable.
- special_teams_play
Binary indicator for whether play is special teams play from NFL source. Available 2011 and beyond with source "nfl".
- st_play_type
Type of special teams play from NFL source. Available 2011 and beyond with source "nfl".
- end_clock_time
Game time at the end of a given play.
- end_yard_line
String indicating the yardline at the end of the given play consisting of team half and yard line number.
- drive_real_start_time
Local day time when the drive started (currently not used by the NFL and therefore mostly 'NA').
- drive_play_count
Numeric value of how many regular plays happened in a given drive.
- drive_time_of_possession
Time of possession in a given drive.
- drive_first_downs
Number of forst downs in a given drive.
- drive_inside20
Binary indicator if the offense was able to get inside the opponents 20 yard line.
- drive_ended_with_score
Binary indicator the drive ended with a score.
- drive_quarter_start
Numeric value indicating in which quarter the given drive has started.
- drive_quarter_end
Numeric value indicating in which quarter the given drive has ended.
- drive_yards_penalized
Numeric value of how many yards the offense gained or lost through penalties in the given drive.
- drive_start_transition
String indicating how the offense got the ball.
- drive_end_transition
String indicating how the offense lost the ball.
- drive_game_clock_start
Game time at the beginning of a given drive.
- drive_game_clock_end
Game time at the end of a given drive.
- drive_start_yard_line
String indicating where a given drive started consisting of team half and yard line number.
- drive_end_yard_line
String indicating where a given drive ended consisting of team half and yard line number.
- drive_play_id_started
Play_id of the first play in the given drive.
- drive_play_id_ended
Play_id of the last play in the given drive.
- fixed_drive
Manually created drive number in a game.
- fixed_drive_result
Manually created drive result.
- away_score
Total points scored by the away team.
- home_score
Total points scored by the home team.
- location
Either 'Home' o 'Neutral' indicating if the home team played at home or at a neutral site.
- result
Equals home_score - away_score and means the game outcome from the perspective of the home team.
- total
Equals home_score + away_score and means the total points scored in the given game.
- spread_line
The closing spread line for the game. A positive number means the home team was favored by that many points, a negative number means the away team was favored by that many points. (Source: Pro-Football-Reference)
- total_line
The closing total line for the game. (Source: Pro-Football-Reference)
- div_game
Binary indicator for if the given game was a division game.
- roof
One of 'dome', 'outdoors', 'closed', 'open' indicating indicating the roof status of the stadium the game was played in. (Source: Pro-Football-Reference)
- surface
What type of ground the game was played on. (Source: Pro-Football-Reference)
- temp
The temperature at the stadium only for 'roof' = 'outdoors' or 'open'.(Source: Pro-Football-Reference)
- wind
The speed of the wind in miles/hour only for 'roof' = 'outdoors' or 'open'. (Source: Pro-Football-Reference)
- home_coach
First and last name of the home team coach. (Source: Pro-Football-Reference)
- away_coach
First and last name of the away team coach. (Source: Pro-Football-Reference)
- stadium_id
ID of the stadium the game was played in. (Source: Pro-Football-Reference)
- game_stadium
Name of the stadium the game was played in. (Source: Pro-Football-Reference)
Details
To load valid game_ids please use the package function
fast_scraper_schedules
(the function can directly handle the
output of that function)
See also
For information on parallel processing and progress updates please see nflfastR.
Examples
# \donttest{
# Get pbp data for two games
fast_scraper(c("2019_01_GB_CHI", "2013_21_SEA_DEN"))
#> ℹ It is recommended to use parallel processing when trying to load multiple games.Please consider running `future::plan("multisession")`! Will go on sequentially...
#> ✔ 02:06:05 | Download finished. Adding variables...
#> ✔ 02:06:05 | added game variables
#> ✔ 02:06:06 | added nflscrapR variables
#> ✔ 02:06:06 | added ep variables
#> ✔ 02:06:06 | added air_yac_ep variables
#> ✔ 02:06:06 | added wp variables
#> ✔ 02:06:06 | added air_yac_wp variables
#> ✔ 02:06:07 | added cp and cpoe
#> ✔ 02:06:07 | added fixed drive variables
#> ✔ 02:06:07 | added series variables
#> ✔ 02:06:07 | Procedure completed.
#> ── nflverse play by play ───────────────────────────────────────────────────────
#> ℹ Data updated: 2022-09-29 02:06:07 UTC
#> # A tibble: 356 × 339
#> play_id game_id old_g…¹ home_…² away_…³ seaso…⁴ week posteam poste…⁵ defteam
#> <dbl> <chr> <chr> <chr> <chr> <chr> <int> <chr> <chr> <chr>
#> 1 1 2013_2… 201402… DEN SEA POST 21 NA NA NA
#> 2 37 2013_2… 201402… DEN SEA POST 21 NA NA NA
#> 3 61 2013_2… 201402… DEN SEA POST 21 DEN home SEA
#> 4 83 2013_2… 201402… DEN SEA POST 21 DEN home SEA
#> 5 119 2013_2… 201402… DEN SEA POST 21 SEA away DEN
#> 6 141 2013_2… 201402… DEN SEA POST 21 SEA away DEN
#> 7 162 2013_2… 201402… DEN SEA POST 21 SEA away DEN
#> 8 183 2013_2… 201402… DEN SEA POST 21 SEA away DEN
#> 9 210 2013_2… 201402… DEN SEA POST 21 SEA away DEN
#> 10 232 2013_2… 201402… DEN SEA POST 21 SEA away DEN
#> # … with 346 more rows, 329 more variables: side_of_field <chr>,
#> # yardline_100 <dbl>, game_date <chr>, quarter_seconds_remaining <dbl>,
#> # half_seconds_remaining <dbl>, game_seconds_remaining <dbl>,
#> # game_half <chr>, quarter_end <dbl>, drive <dbl>, sp <dbl>, qtr <dbl>,
#> # down <dbl>, goal_to_go <dbl>, time <chr>, yrdln <chr>, ydstogo <dbl>,
#> # ydsnet <dbl>, desc <chr>, play_type <chr>, yards_gained <dbl>,
#> # shotgun <dbl>, no_huddle <dbl>, qb_dropback <dbl>, qb_kneel <dbl>, …
# It is also possible to directly use the
# output of `fast_scraper_schedules` as input
library(dplyr, warn.conflicts = FALSE)
fast_scraper_schedules(2020) %>%
slice_tail(n = 3) %>%
fast_scraper()
#> ℹ It is recommended to use parallel processing when trying to load multiple games.Please consider running `future::plan("multisession")`! Will go on sequentially...
#> ✔ 02:06:13 | Download finished. Adding variables...
#> ✔ 02:06:13 | added game variables
#> ✔ 02:06:14 | added nflscrapR variables
#> ✔ 02:06:14 | added ep variables
#> ✔ 02:06:14 | added air_yac_ep variables
#> ✔ 02:06:14 | added wp variables
#> ✔ 02:06:14 | added air_yac_wp variables
#> ✔ 02:06:14 | added cp and cpoe
#> ✔ 02:06:15 | added fixed drive variables
#> ✔ 02:06:15 | added series variables
#> ✔ 02:06:15 | Procedure completed.
#> ── nflverse play by play ───────────────────────────────────────────────────────
#> ℹ Data updated: 2022-09-29 02:06:15 UTC
#> # A tibble: 545 × 339
#> play_id game_id old_g…¹ home_…² away_…³ seaso…⁴ week posteam poste…⁵ defteam
#> <dbl> <chr> <chr> <chr> <chr> <chr> <int> <chr> <chr> <chr>
#> 1 1 2020_2… 202101… KC BUF POST 20 NA NA NA
#> 2 42 2020_2… 202101… KC BUF POST 20 BUF away KC
#> 3 57 2020_2… 202101… KC BUF POST 20 BUF away KC
#> 4 78 2020_2… 202101… KC BUF POST 20 BUF away KC
#> 5 102 2020_2… 202101… KC BUF POST 20 BUF away KC
#> 6 123 2020_2… 202101… KC BUF POST 20 BUF away KC
#> 7 145 2020_2… 202101… KC BUF POST 20 BUF away KC
#> 8 174 2020_2… 202101… KC BUF POST 20 BUF away KC
#> 9 207 2020_2… 202101… KC BUF POST 20 BUF away KC
#> 10 236 2020_2… 202101… KC BUF POST 20 BUF away KC
#> # … with 535 more rows, 329 more variables: side_of_field <chr>,
#> # yardline_100 <dbl>, game_date <chr>, quarter_seconds_remaining <dbl>,
#> # half_seconds_remaining <dbl>, game_seconds_remaining <dbl>,
#> # game_half <chr>, quarter_end <dbl>, drive <dbl>, sp <dbl>, qtr <dbl>,
#> # down <dbl>, goal_to_go <dbl>, time <chr>, yrdln <chr>, ydstogo <dbl>,
#> # ydsnet <dbl>, desc <chr>, play_type <chr>, yards_gained <dbl>,
#> # shotgun <dbl>, no_huddle <dbl>, qb_dropback <dbl>, qb_kneel <dbl>, …
# \dontshow{
# Close open connections for R CMD Check
future::plan("sequential")
# }
# }